We had to walk around the space as our characters, thinking about pace, energy, facial expressions and idiocyncrices. I began a slow pace, scuffling my shoes, back straight and my hands behind my back. My eyes constantly wandered as if I was seeking for action. We then had to push this more so that our characters were bigger with our physicality stressed much more.
I think that everyone assumed because the level had increased, the speed of their character also had to. I figured because my character began walking in a slow, careless pace anyway, my speed would surely decrease further the more I had to push it. My knees were bent at every step and my feet scuffled as if I was having a little tap dance.
We pushed it to 80% so that our characters looked almost animated. It was decided that this was actually a good level to keep it on during the scenes for most characters because it have them a better sense of purpose.
I think this was good because it made everyone think about their characters and separate them from themselves, recognise that Shanon/Faddy, Kitty/Liz, Tyler/Ketch are different people and the audience will be able to recognise this.
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